. Plan


LikeEternalAndRealNeurons (L.E.A.R.N)

Copyright (c) 2006 Gilles Bizet

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled : GNU Free Documentation License

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Chess Game Rules

Predicats method (like PROLOG)

-? Move Pe2 to e4 : -> true or false

Classic method



-> AI simulation : human learning of chess game rules

-> with Ocaml sources above and the software-library JOONE