. Plan


|
Copyright (c) 2006 Gilles Bizet
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled : GNU Free Documentation License
Email :
linux@myriapodes.info
Web :https://sourceforge.net/projects/myriapodes
Summary
Chess Game Rules
Predicats method (like PROLOG)
-? Move Pe2 to e4 : -> true or false
Classic method
--------------------------
Simulation
-> AI simulation : human learning of chess game rules
-> with Ocaml sources above and the software-library JOONE